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objectprops:objectpropertiesoverride [2014/06/01 15:47] grantadam |
objectprops:objectpropertiesoverride [2023/07/11 00:39] (current) |
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Object Property Overrides extends RPM's control to many more properties than are currently supported by the Object Properties Per Pass system, and is new for version 6 of RPM. | Object Property Overrides extends RPM's control to many more properties than are currently supported by the Object Properties Per Pass system, and is new for version 6 of RPM. | ||
- | It provides a way to control modifier properties (on, off, turbosmooth iterations reduced), texturemap settings (subsurface settings of a vray SSS dropped for a preview, bitmap paths), material settings, and baseobject properties for both previews and renders. | + | It provides a way to control modifier properties (on, off, turbosmooth iterations reduced, etc.), texturemap settings (subsurface settings of a vray SSS dropped for a preview, bitmap paths), material settings, and baseobject properties for both previews and renders, and these changes are applied just for that particular preview/render. |
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+ | Almost all object/modifier/material/texmap properties are supported, a list of avaiable properties is procedurally generated based on selection (see section below on creating entries). | ||
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+ | An important point to note is that the settings in the UI are not per pass, they are global and affect all matching objects in the scene if not filtered - each entry can be assigned which passes it affects, along with filtering by the name of the item being modified, as well as bythe name of the object the item is assigned to, to control exactly what properties are modified. | ||
- | An important point to note is that the settings in the UI are not per pass, they are global - each entry can be assigned which passes it affects, along with filtering for the name of the item being modified, as well as the name of the object the item is assigned to (ie both the modifier name, and the object the modifier is assigned to, can be used to control what is updated. | ||
**Not per object - per class**\\ | **Not per object - per class**\\ |